Made for HoloJam 5 with the prompt 'corruption'

Controls
WASD: Move (and aerial directional influence)
Space: Jump
Right click: Dash through star (hold for stronger dash)
Left click + WASD: Tilt / Air Dodge

ESC: Pause
R: Restart screen
Page Up: Skip current room

Credits
Code / Character art - Ares
various icons from KenneyNL
BG tileset from raou's Dark Dungeon Sidescroller
BGM is joshuuu's Forever Lost

'Hololive' is a registered trademark of Cover Corporation.
This fan-made game complies with the Cover Derivative Works Guidelines

Updated 18 days ago
StatusReleased
PlatformsHTML5, Windows
AuthorSailor Ares
GenrePlatformer
Made withGodot
TagsGame Jam, holojam5, hololive

Download

Download
GSN_1p0p0_win.zip 31 MB
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GloomsStarryNight_win_1p0p5.zip 30 MB
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GloomsStarryNight_win_1p1p0.zip 30 MB

Development log

Comments

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Nothing like playing this game to find out that I'm bad at precision platformers.
Jokes aside, the game played well and working out the approaches to each room's challenges was fun.
Ran into a few bugs, like getting stuck on the stars that you had to dash through multiple times, sometimes I would charge the dash and it would vortex me into the center and keep me there.
Also managed to hit all the stars on level 16, launch out of bounds but hit the door collider before the level reset, so I was stuck being invisible between levels after that. Tried to replicate it but it was kinda one of those frame perfect things.
Regardless, fun game, and Bloom and Gloom being the main characters was unique, feel like I don't see them around nearly as much as the other mascots. I'm interested in seeing how much more complicated the levels can be once they're fully fleshed out, if you keep working on the project after the judging period ends. Thanks for sharing with us!

Good game. Cool movement mechanics. Levels 14 and 15 where a bit challenging but at the same time the cooler to play. Also done the four extra rooms and to be fair for me they are polished enough to be played with no problem at all.