Room updates and Movement QoL - v1.1.0
v1.1.0
Updated and added many rooms
Both jam feedback and simply having some distance from the jam week made some of these changes obviously necessary
- More, better tutorial rooms
--Difficulty should ramp more slowly
-- Players should now be more confident in the mechanics
- Adjusted many rooms for clarity, simplicity
- Added more rooms with underused mechanics
- Removed 1 or 2 rooms entirely, they weren't fun and didn't play well in their current versions. Maybe they'll come back
Movement QoL
- Added Coyote time, slight time after walking off an edge where player can still jump
- Added a jump buffer, pressing jump while falling, slightly before landing, will trigger a jump upon landing
Files
Get Gloom's Starry Night
Gloom's Starry Night
Gloom has to save Bloom by jumping and dashing through the corrupted night sky
Status | Released |
Author | Sailor Ares |
Genre | Platformer |
Tags | Game Jam, holojam5, hololive |
More posts
- Jam feedback bug fixes - v1.0.564 days ago
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