Jam feedback bug fixes - v1.0.5
v1.0.5
Fixed several bugs from the feedback phase of the jam. Game is conceptually unchanged, but more stable and acts more like players expect
- Stars are now cleansed after being *dashed through*. Neutral collisions from running jumping and falling should no longer affect the stars
- Holding dash *in* a star no longer does the crazy infinite dash-in-place
- Mouse controls now have keyboard alts: J for dash, K for tilt
note: mouse placement currently has no effect. Considering for future update
- Fixed strange behavior when dashing in cutscene room
- Doors are no longer active during death / reset, should no longer cause rare issues when entering when "dead"
- Should have fixed issue where gloom is stuck rolling forever
- Shrank physics box width to match glooms sprite, not the godot default sprite
- Fixed typo in credits
If the gameplay is stable after this update, next I want to do a pass on the rooms
I want to add more rooms of different kinds, fix a bunch of iffy ones, and make better tutorial rooms
Files
Get Gloom's Starry Night
Gloom's Starry Night
Gloom has to save Bloom by jumping and dashing through the corrupted night sky
Status | Released |
Author | Sailor Ares |
Genre | Platformer |
Tags | Game Jam, holojam5, hololive |
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